Man, artifact farming in Genshin Impact is still the bane of my existence in 2025. I've spent literal months grinding Domains only to end up with useless pieces that make me question my life choices. The worst part? It's not about difficulty – clearing Domains is easy – but the sheer randomness feels rigged against us. You know exactly what I mean: chasing that perfect Pyro DMG Goblet for Mavuika only to get DEF% for the hundredth time. Even with the Version 5.5 sub-stat enhancement guarantee, it’s like trying to win the lottery while blindfolded. And let’s not pretend we haven’t all screamed at our screens when substat upgrades roll into flat HP three times in a row. 😩

Why Shared Domains Are the Root of Our Misery
Honestly, who thought pairing two artifact sets in one Domain was a good idea? When I’m farming Obsidian Codex for my Natlan DPS in Sanctum of Rainbow Spirits, half my resin vanishes into Scroll of the Hero of Cinder City pieces. It’s maddening! Imagine burning 160 resin daily only to stockpile artifacts you’ll never use. This 50/50 split actively sabotages progression – we’re not just battling RNG; we’re battling bad design. Wouldn’t it be revolutionary if HoYoverse let us prioritize one set? Even a 70% drop rate for our chosen set would cut the grind by weeks.
-
Current pain points:
-
Wasted resin on unwanted sets 🧪
-
No control over main stats (especially Goblets!)
-
Substats that troll us harder than Hillichurls
A Simple Fix: Let Us Choose What Drops
Seriously, why hasn’t this happened yet? If Domains allowed selecting our preferred artifact set, it wouldn’t remove the grind – we’d still wrestle with substats – but it would stop the soul-crushing disappointment of getting the wrong set entirely. And while we’re dreaming big: let us target specific pieces too! Needing a Crit DMG Circlet shouldn’t mean drowning in Flowers. This wouldn’t break the game; it’d just make building characters less punishing. I’d gladly farm twice as much if I knew the effort wasn’t wasted.
How This Changes Endgame Viability
Remember skipping Imaginarium Theater because your roster wasn’t perfectly built? 🙋♂️ I have – multiple times. Without optimized artifacts, even killer characters feel underwhelming. But if we could farm efficiently, suddenly that Pyro Goblet for Mavuika becomes achievable in days, not months. We’d actually use characters instead of benching them indefinitely. Think about it: faster builds = more teams ready for Abyss or co-op events. Isn’t that what HoYoverse wants? Players engaging with content, not quitting over artifact despair.

Limited Events Could Test the Waters
HoYoverse loves events – why not trial this through something like Overflowing Mastery for artifacts? Give us one week per update to pick our desired set or piece. No permanent overhaul needed; just a band-aid for the bleeding. They’ve already shown willingness with Version 5.0’s crafting system and 5.5’s substat tweaks. This feels like the next logical step. Players wouldn’t feel forced to no-life the game, and hey, maybe we’d actually enjoy farming for once!
Why Resistance to Change Makes No Sense
I get it – artifacts are meant to be endgame sinks. But when layers of RNG (set → piece → main stat → substats → upgrades) create months-long grinds, it stops being challenging and starts feeling abusive. The current system punishes casuals and hardcore players alike. Variable Dice helps, but it’s a drop in the ocean. Would letting us target sets really hurt engagement? Or would it free us to explore more content – like actually playing those shiny new Natlan characters?

The Bigger Picture: Player Retention vs. Frustration
Let’s be real: Genshin’s success hinges on joy, not resentment. Every week lost to useless artifact runs is a week not spent on quests, events, or pulling banners. HoYoverse improves systems incrementally (bless you, auto-add refinement in 5.4!), but artifact farming remains a glaring flaw. If they tweaked Domains, players might actually enjoy the grind instead of memeing about pain. After all, what’s the point of new regions if half our roster is benched due to unfinished builds?
So here’s my burning question for you: If you could redesign one artifact mechanic tomorrow, what change would save your sanity the most? 🔥